![]() The next day I logged on and got both of them on the first of each of those Bounties. I literally repeated the Act 1 and Act 3 Bounties all day long and by that I mean probably 10 hours straight, with no joy. Playing the Demon Hunter, I need both of those rings as a matter of convenience for the Follower, and I need one extra RoRG to Cube because the Demon Hunter only has 5 sets, so I go to the Wizard and play the Hydra set, which needs the ring so that I can equip the Magistrate. Once this level is reached, it’s easy to do these acts (plus act 4 if necessary), even solo.Īnd it doesn’t take several hours or days. At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds.Aren’t really useful before reaching lvl 70. Arcane, Cold, Fire, and Lightning attacks each add one stack. ( 6) Set: Attacks increase your damage by 2000% for 8 seconds. Attacking with Meteor reduces the cooldown of Teleport by 1 second. ( 4) Set: Arcane, Cold, Fire, and Lightning attacks each increase all of your resistances by 100% for 8 seconds. This only occurs if the Wizard has Meteor on their action bar, and the same meteor cannot happen twice in a row. ( 2) Set: Damaging enemies with Arcane, Cold, Fire or Lightning will grant immunity to that element and cause a Meteor of the same damage type to fall from the sky. ( 6) Set: You also gain Archon stacks when you hit with an Archon ability. ( 4) Set: Archon stacks also increase your Attack Speed, Armor, and Resistances by 1%. ( 2) Set: Archon gains the effect of every rune. Increases Shield Bash Damage by 10–15 % (Crusader Only) Increases Fist of the Heavens Damage by 10–15 % (Crusader Only) Increases Sweep Attack Damage by 10–15 % (Crusader Only) Increases Blessed Shield Damage by 10–15 % (Crusader Only) Increases Blessed Hammer Damage by 10–15 % (Crusader Only) Increases Phalanx Damage by 10–15 % (Crusader Only) Increases Lashing Tail Kick Damage by 10–15 % (Monk Only) Increases Wave of Light Damage by 10–15 % (Monk Only) Increases Exploding Palm Damage by 10–15 % (Monk Only) ![]() Increases Tempest Rush Damage by 10–15 % (Monk Only) Increases Firebats Damage by 10–15 % (Witch Doctor Only) Increases Sacrifice Damage by 10–15 % (Witch Doctor Only) Increases Zombie Charger Damage by 10–15 % (Witch Doctor Only) Increases Spirit Barrage Damage by 10–15 % (Witch Doctor Only) Increases Acid Cloud Damage by 10–15 % (Witch Doctor Only) Increases Ray of Frost Damage by 10–15 % (Wizard Only) Increases Arcane Orb Damage by 10–15 % (Wizard Only) Increases Wave of Force Damage by 10–15 % (Wizard Only) Increases Arcane Torrent Damage by 10–15 % (Wizard Only) Increases Energy Twister Damage by 10–15 % (Wizard Only) ![]() Increases Disintegrate Damage by 10–15 % (Wizard Only) Increases Meteor Damage by 10–15 % (Wizard Only) Increases Hammer of the Ancients Damage by 10–15 % (Barbarian Only) Increases Ancient Spear Damage by 10–15 % (Barbarian Only) Increases Seismic Slam Damage by 10–15 % (Barbarian Only) Increases Whirlwind Damage by 10–15 % (Barbarian Only) Increases Impale Damage by 10–15 % (Demon Hunter Only) Increases Rapid Fire Damage by 10–15 % (Demon Hunter Only) Increases Chakram Damage by 10–15 % (Demon Hunter Only) Increases Strafe Damage by 10–15 % (Demon Hunter Only) Increases Elemental Arrow Damage by 10–15 % (Demon Hunter Only) Increases Multishot Damage by 10–15 % (Demon Hunter Only) Increases Cluster Arrow Damage by 10–15 % (Demon Hunter Only)
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